Clubs

Junior Playing Formats

Stage Entry Level Program Entry Level Program
Indicative Age 5-8 years old 7-11 years old
Purpose FUNDAMENTALS TRANSITION
Summary MILO in2CRICKET PROGRAM MILO T20 BLAST PROGRAM
Description The MILO in2CRICKET program teaches kids the skills to play Australia's favourite sport, through fun game based activities. MILO T20 Blast gives kids their first experience of playing games of cricket in a fun and social setting. It helps kids transition into junior competitions.
Skill Objectives
  • Track and trap balls
  • Throw, pass and catch balls
  • Hit moving balls
  • Bowl with a straight arm
  • Judge, respond and hit moving ball
  • Run between wickets with judgement and calling
  • Bowl over 14m
  • Catch and throw over 15m
Game Type Skills Program MILO T20 Blast Program and Skills Zone
Ball Rubber MILO in2CRICKET two-tone ball Rubber MILO T20 Blast two-tone ball or red tennis ball
Time 90 mins 60-90 mins
Protective equipment - Minimal if using rubber ball. No protective equipment required otherwise.
Boundary - Up to 30m from batting end
Pitch type and length - On outfield & 14m length.
Overs - Starting at 12 overs and progressing to 16 overs per team
Team - 6-8 players per team
Innings - 1 innings per team
Batting -
  • Four overs per batting pair
  • 2nd chance if no-ball or wide is bowled. The batter receives a free hit, taken off a batting tee.
  • Double scoring zone straight to encourage straight hitting
Bowling -
  • All players to bowl
  • Two overs per player
  • Maximum 6 balls per over
  • Bowlers to bowl from one end
Fielding -
  • Rotation of fielders
  • No fielders within 10m of batter and stumps except for wicket-keeper
Dismissals -
  • No premature 'end of innings' however, batters do change ends if dismissed
  • No LBW
Stage Stage 1
Indicative Age Under 11
Purpose COMMUNITY CLUB
Summary 20 Over
Description This format is designed for those kids who have completed the MILO T20 Blast program and are ready for their first taste of junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding.
Skill Objectives
  • Hit moving ball on two sides of field
  • Run between wickets with judgement and calling
  • Bowl over 16m with straight arm within batter’s reach
  • Catch and throw >20 m
  • Can perform tasks when asked at training and during the game
  • Basic self-awareness and respect for others
  • Participates in all activities at training
  • Eats before a training/game and brings drink bottle to training and on game days
  • Engages positively at training and on game day
  • Wears appropriate clothing and footwear to training
Coach Accredited Community L1 Coach
Game Type T20
Ball
  • Modified ball (circumference 21-22.5cm, ideal weight 125-142g)
  • *Synthetic Options available as per endorsed recommendations
Time 120 mins (2 hrs) - this game can be completed in 2 hrs with time saving strategies in place.
Protective equipment
  • Helmet (including wicket keeper). Refer to Helmet section of Well Played
  • Pads
  • Gloves
  • Protector (males)
Boundary Max 40m measured from batter’s end stumps
Pitch type and length Option of outfield or hard surface - 16m length
Overs 20 overs per team (120 balls)
Team 7 players per team
Innings 1 innings of 20 overs each per team
Batting
  • Each player will retire at 17 balls (based on 7 players)
  • If there is an extra ball to be bowled, the batter facing at the time will face the extra ball (i.e. 17 x 7 = 119)
  • All balls regardless of whether wides/ no balls will be included in the batter’s ball count.
  • Batter to swap ends following a dismissal. If there is a run out the not out batter should face the next delivery.
Bowling
  • Max 6 balls per over
  • All players to bowl
  • e.g. 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK).
  • Coaches should rotate the opportunity to bowl 4 overs each week
  • Each Wicket keeper is to bowl one over each
  • Bowlers to bowl from one end (for entire game)
Fielding
  • If more than 7 players are present at a match, they should rotate onto the field each over.
  • Wicket keeper 2 players x 10 overs each
  • Rotation of fielders is recommended to ensure all players experience all positions.
  • No fielders within 15 metres of batter or each other (except wicket keeper) to encourage singles and safety       
Dismissals
  • Unlimited dismissals (each player will face the nominated number of balls each)
  • Associations or Competition managers have the option to introduce a consequence for dismissals in Stage 1. If so, then 4 runs per wicket will be added to the opposition total at the end of the innings.
Minimum & Maximum Players and Impact
  • The optimum team size is 7 players; however, it is understood that teams often contain additional players in community setting to cater for kids being away, ill or with clashes in commitments
  • Minimum 5 players per team required to play the game.
  • Maximum 9 players allocated to a team (only 7 on field).
  • The number of players impact the players’ opportunity in the game, for example;
    5 player team – 5 players bowl 4 overs; batting retirement 24 balls
    6 player team – 2 players bowl 4 overs; 4 players bowl 3 overs, batting retirement 20 balls
    7 player team –3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK), batting retirement 17 balls.  
    8 player team - 6 players x 3 overs, 2 players x 1 overs (WK), batting retirement 15 balls
    9 player team - 4 players x 3 overs, 3 players x 2 overs, 2 players x 1 overs (WK), batting retirement 13 balls
Equipment
  • 2 sets stumps with base and bails *Minimum 1 set of portable stumps
  • Bat size: Recommended size 4
  • Modified ball (as per specifications above)
  • Measuring tape or string to measure Pitch length and boundary
  • Boundary markers
  • Chalk, tape or paint to mark crease
Scorecards Download
Stage Stage 2 Stage 2
Indicative Age Under 13 Under 13
Purpose COMMUNITY CLUB COMMUNITY CLUB
Summary Max 30 Overs T20
Description A format that looks to further develop the cricket skills of kids that are playing their 2nd or 3rd year of junior cricket. The emphasis here is on continuous and active participation, where all players get to bat, bowl and field in a 3-hour window.
Skill Objectives
  • Equipment is appropriate and suitable for height and ability
  • Hit moving ball on 2 sides of field with horizontal and vertical bat shots
  • Judge where and when runs can be scored
  • Bowl over 18m with straight arm and within batter’s reach
  • Catch and throw > 30m
  • Encourage bowlers to set their own field with use of outfielders and infielders
  • Can communicate with team mates and officials
  • Demonstrate respect for others and an understanding of team dynamics
  • Contribute to and influence the outcome of the game
  • Can identify and participate in cricket related fitness activities
  • With guidance develop their own objectives for the season and communicate with team
  • Motivates themselves and others at training and game day
  • Develop an understanding of adequate amounts of fluid before/during/after the game
  • Demonstrates focus at training and on game day
  • Approaches training with a positive attitude, desire to learn and contribute to the team
  • Listens and responds to feedback at training
Coach Accredited Community Coach Accredited Community Coach
Game Type Maximum 30 overs game T20
Ball 142g hard ball or leather ball (male and female) 142g hard ball or leather ball (male and female)
Time
  • 180mins (3 hrs) - this game can be completed in 3 hrs with time saving strategies in place.
  •  Association or Competition manager has the option to include a time cut off for 1st innings if need to (due to local needs including facilities usage, daylight issues or heat)
  • 120 mins (2 hrs) - this game can be completed in 2 hrs with time saving strategies in place.
  •  Association or Competition manager has the option to include a time cut off for 1st innings if need to (due to local needs including facilities usage, daylight issues or heat)
Protective equipment
  • Helmet (including wicket keeper). Refer to Helmet section of Well Played
  • Pads
  • Gloves
  • Protector (males)
  • Helmet (including wicket keeper). Refer to Helmet section of Well Played
  • Pads
  • Gloves
  • Protector (males)
Boundary Max 45m measured from middle of pitch Max 45m measured from middle of wicket
Pitch type and length
  • Hard wicket 18m length
  •  Option to move stumps in at each end to the 2 crease lines (17.7m)
  • Hard wicket 18m length
  •  Option to move stumps in at each end to the 2 crease lines (17.7m)
Overs Max 30 overs per team (180 balls) 20 overs per team (120 balls per team)
Team 9 players per team 9 players per team
Innings
  • 1 innings of 30 overs each per team
  • 1st innings of 15 overs (change ends) and then the 2nd innings of 15 overs
  • The association has the option to play in 4 innings (of 15 overs each)
  • 2 innings of 20 overs
Batting
  • Retirement 35 balls (assumes some players will be dismissed)
  • Retired batters can return when all others have batted, in the order they retired
  • Wides (and no balls) count towards balls faced
  • Retirement 20 balls
  • This assumes some wickets will fall and therefore the ball count has been increased from a straight division of total number of balls
  • Retired batters can return when all others have batted, in the order they retired
  • Wides and No balls count towards ball faced
Bowling
  • Bowlers change ends at 15 overs
  • Max 8 balls per over except last over where 6 legal deliveries must be bowled.
  • All players to bowl
  • 5 players x 4 overs, 2 players x 3 overs, 2 players x 2 over (wk). Rotate opportunity to bowl 4 overs each week
  • Bowlers change ends at 15 overs
  • All players to bowl
  • 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK). Rotate the opportunity to bowl 4 overs.
  • Max 8 balls per over except last over where 6 legal deliveries must be bowled.
Fielding
  • Rotation of fielders is recommended to ensure all players experience all positions
  • No fielders within 10 metres (except regulation off side slips, gully and wicket keeper)
  • Wicket keeper to change at 15 overs
  • No fielders within 10 metres (except regulation off side slips, gully and wicket keeper)
  • Wicket keeper to change at 10 overs
  • Rotation of fielders is recommended to 
Dismissals All dismissals All dismissals
Minimum Players and Impact
  • Minimum 7 players per team required to play the game
  • The number of players impact the player’s opportunity in the game, for example;
  • 7 player team –4 players x 5 overs, 1 player x 4 overs, 2 players x 3 overs (wk); batting retirement 35 balls
  • 8 player team –5 players x 4 overs, 1 player x 6 overs, 2 players x 2 overs (wk), batting retirement 35 balls
  • 9 player team - 5 players x 4 overs, 2 players x 3 overs, 2 players x 2 over (wk).; batting retirement 35 balls
  • If 10-11 players are in the team, then rotate players on field each over.
  • Only 9 can bat and bowl, however, the non-batter(s) can bowl
  • Minimum 7 players per team required to play the game
  • The number of players impact the player’s opportunity in the game, for example;
  • 7 player team –3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK). Batting retirement 20 balls
  • 8 players - 6 players x 3 overs, 2 players x 1 overs (WK). Batting retirement 20 balls
  • 9 players - 4 players x 3 overs, 3 players x 2 overs, 2 players x 1 overs (WK), Batting retirement 20 balls
Equipment
  • Chalk, tape or paint to mark crease
  • 2 sets stumps with base and bails *Minimum 1 set of portable stumps
  • Bat size: Recommended size 5 or 6 (weight <2.2lb or 830gm)
  • Modified ball (as per specifications above)
  • Measuring tape or string to measure Pitch length and boundary
  • Boundary markers
  • Chalk, tape or paint to mark crease
  • 2 sets stumps with base and bails *Minimum 1 set of portable stumps
  • Bat size: Recommended size 5 or 6 (weight <2.2lb or 830gm)
  • 142gm ball
  • Measuring tape or string to measure Pitch length and boundary
  • Boundary markers
Scorecards Download
Stage Stage 3 Stage 3
Indicative Age Under 14 - Under 19 Under 14 - Under 19
Purpose COMMUNITY CLUB COMMUNITY CLUB
Summary Max 40 Overs T20
Description This stage is appropriate for players that have significantly advanced skill level and are ready to apply skills in the full dimensions of the game – it is strongly aligned to adult like cricket on a full-length wicket and with 11 players.  Some playing conditions are included for U15 level to enhance the quality of the game and align to representative cricket. These playing conditions would be removed beyond U15 level.
Skill Objectives
  • Score runs by attacking and defending balls (staying in), against pace and spin from the foot and back foot
  • Judge where and when multiple runs can be scored
  • Bowl with pace / spin controlling variations of line and length over 20.1m
  • Throw > 40m
  • Wicket-keeper to catch the ball from pace and spin deliveries
  • Field and catch in all positions on the field
  • Can support the captain and contribute to team tactics
  • Understand the game scenario and respond with appropriate decisions and actions
  • Can meet the desired outcomes as per the fitness plan
  • Demonstrate a focus for training/game and be open to feedback
  • Understand own motivation levels and begin self-manage with guidance
  • Makes healthy choices for meals and fluids before/during and after games
  • Approaches training with a positive attitude, desire to learn and contribute to the team
  • Keeps own bag tidy with equipment and uniform in presentable condition
Coach Accredited Community Coach Accredited Community Coach
Game Type Max 40 Overs T20
Ball
  • 142g (female)
  • 156g (male)
  • 156g (male)
  • 142g (female)
Time
  • 240 mins (4 hrs) – will be longer if changing ends after each over.
  •  Association or Competition manager has the option to include a time cut off for 1st innings if need to (due to local needs including facilities usage, daylight issues or heat)
  • 120 mins (2 hrs) – will be longer if changing ends after each over.
  •  Association or Competition manager has the option to include a time cut off for 1st innings if need to (due to local needs including facilities usage, daylight issues or heat)
Protective equipment
  • Helmet (including wicket keeper). Refer to Helmet section of Well Played
  • Pads
  • Gloves
  • Protector (males)
  • Helmet (including wicket keeper). Refer to Helmet section of Well Played
  • Pads
  • Gloves
  • Protector (males)
Boundary Max 50m measured from centre of wicket  Max 50m measured from centre of wicket 
Pitch type and length
  • 20.1m length (Full length)
  • Hard wicket or turf
  • 20.1m length (Full length)
  • Hard wicket or turf
Overs Max 40 overs (240 balls)
20 overs (120 balls)
Team 11 players per team 11 players per team
Innings
  • 1 innings of 40 overs or
  •  2 innings of 20 overs per team per day
  • 1 innings of 20 overs per team
Batting
  • Retirement not compulsory
  • Coach can choose to retire players at 60 balls. These batters can return in order once all players have batted (dismissed or retired).

 

  • Coach can choose to retire players at 40 balls. These batters can return in order once all players have batted (dismissed or retired).
  • Retirement not compulsory
Bowling
  • Current CA Pace bowling restrictions to apply (refer to Well Played Playing Policy & Guidelines)
  • Max 8 overs per day (4 over spells)
  • 5 player’s minimum must bowl
  • Associations or Competition Managers have the option of changing ends after each block of 5 overs
  • Max 8 overs per day (4 over spells)
  • 5 player’s minimum must bowl
  • Associations or Competition Managers have the option of changing ends after each block of 5 overs
  •  Current CA Pace bowling restrictions to apply (refer to Well Played Playing Policy & Guidelines)
Fielding
  • No fielders within 10 metres (except for the slips, gully and wicket keeper)
  • U14 & U15 only - Field placements of 4 fielders will be determined by playing conditions
  •  e.g. 3 players within 5 m of boundary and 2 close fielders between wk and gully
  • No fielders within 10 metres (except for the slips, gully and wicket keeper)
  • U14 & u15 only - Field placements of 4 fielders will be determined by playing conditions
  •  e.g. 3 players within 5 m of boundary and 2 close fielders between wk and gully
Dismissals All dismissals All dismissals
Minimum Players and Impact
  • Minimum 9 players per team required to play the game
  • Minimum 9 players per team required to play the game
Equipment
  • Boundary markers
  • 2 sets stumps with base and bails
  • Bat size: Recommended weight <2.2lb or <830gm)
  • 156gm ball (male) or 142gm ball (female)
  • Measuring tape or string to measure boundary
  • 2 sets stumps with base and bails
  • Bat size: Recommended weight <2.2lb or <830gm)
  • 156gm ball (male) or 142gm ball (female)
  • Measuring tape or string to measure boundary
  • Boundary markers 
Scorecards Download